Comments

Log in with itch.io to leave a comment.

Hi Bulletchain, how are You?

Deleted post

It's like this, if you don't install Direct3D, there may be situations where the water surface cannot be rendered properly. Considering this reason, I have hidden the water surface under a layer of "fake water" to cover up rendering issues, make the game more retro, and ensure that the effect still exists after entering the water.

Deleted post
Deleted post

amazing game

Thakns for you comment!

Excellent game Becath! This have a atmosphere of Doom, Quake, when I play, I feel playing a great classic, profissional and good quality! thanks for this great work!

Thank you for your comment! I am very happy about this.

(1 edit)

Alright mate, right from the start, amazing game, but I need to warn you that you accidently or maybe on purpose put the game files in your Zip file - basically, you put it for others to see and edit, which is not good at all mate. Some people will definitely use the file and make their own game and publish it. Again, if that was your intention, great, but I highly doubt that. You definitely put it inside by accident. Just remove it while you still have time, my advice. 

Edit: As for the game - awesome work, like I said. 

(+1)

Oh, thank you for your reminder. But in fact, I put in the game files myself. Because when I displayed this game in the engine community, someone asked me for a CCB file. So when I posted the updates of this game in the community, I included this message:

"Additionally, I know that some people have been waiting for the CCB of this game, and I have included it in the zip provided for Windows users. This CCB contains the most basic combat system of the game, all weapons and some enemies, as well as the first level. I think I may be the first guy to spend a lot of energy using CC to create game levels. So I have provided the first level in CCB for everyone's reference, and it also includes the game's copyrlichtdata folder. Due to the large number of variables in the game, and even some variable names for reference, I did not use my own language to identify them, so I forgot what some variables were for myself. If you need it, I can write a document that includes the purpose of most variables."

I put the game files for no other purpose, just to share them with other developers or for them to learn from. Of course, I have also considered the issue you mentioned, but I don't think the probability of this happening to me is very high. Anyway, thank you very much!

(2 edits)

Well, suit yourself. Unless someone is not interested in creating games with Copper Cube 6, then you can ignore the message, but any rational person would use it to create their own game and publish it, even market it commercially and to be frank there is nothing you will be able to do, because you don't copyright your material, someone uses this and they won't be accused of stealing, because you put it out in the open for free. In the end, someone can end up with profit from your work. That's your choice I guess, volunteering and charity is great, I agree. 
Edit: Best of luck with future games. 

Thank you for your wishes!

I have always been a fan of John Camark and have always followed his open-source game ideas. And for a small developer like me, it's already an honor for me to have someone really interested in my game. I don't care what they do with my game, otherwise I wouldn't have released it for free. I'm just a middle school student now, and games are just one of my hobbies. Being able to have someone play can already fulfill my small wish, that's all.

Once again, thank you from the bottom of my heart!