Devlog02:More features


I want to start some preparation work first, so starting today, I will report the progress of each development on this page and accumulate exposure.

I have created a vendor NPC that will sell you most of the props in the game.





The only currency in the game is gold bars, with two denominations of 100 and 300, which players need to collect.


The first prop I completed was called "Dashmaster", which, as the name suggests, allows you to dash in a short amount of time.

Next up is the "Feedbacker", a shield that can help you withstand all the damage. There are cooling restrictions.


I completed the basic effects of Mascot of the Dying this morning. This is a prop that can enhance your combat power when you are on the brink of death, and I am very satisfied with the final effect.

I also developed a defecation function for the game. It's really amazing that Mario can eat dozens of mushrooms without going to the bathroom. In my game, as long as players consume food, they will gradually accumulate a "defecation value". If you don't defecate in a timely manner, it will slow down your speed and reduce your health. Isn't that interesting. I haven't seen any video game player die without pooping.

The first food i made:Dumpling


Before pooping:

After pooping:


The future plan is to complete the functions of other props and improve the game system once everything is ready, bug, Add some collection items (some props require collecting specific items to obtain), and then various upgrades. I don't want to create levels too early, I'm worried it will slow down the progress and disrupt my plans.


Thank you

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